What is Scrum Methodology & Scrum Project Management

On the digital revolution, constant technological changes have forced software and many other development companies to innovate and work along with their clients in many aspects of their projects. In an environment that deals with so many variables, having a standardized methodology is crucial.

One of these methodologies is the Scrum method. To reach all of the common problems that companies face on their endeavors, they need careful planning rigorous methodologies. The Scrum method can help companies reach their objectives in an efficient and no string-attached fashion.

The scrum Scrum Methodology s focused on the development of projects in which the developer works very closely with the client. They will work in a style that will seek to have a quality product that is of satisfying quality in a very decent amount of time. Scrum Methodology has several phases, and in each one of them, there is mutual communication and collaboration between clients and developers.

The following are three pillars of scrum in detail; we will define them later on using Scrum’s little own lingo, but for now take a grip of them like this to avoid confusion.

-Scrum expects developers to define objectives and reach of the project.

The Scrum Methodology requires that the developers define and prioritize some objectives of the project in order of importance and in relation to the costs of each one of these objectives. Note that some projects are on a very limited budget, so this last can be one of the more important to follow.

– Scrum is worked in stages:

The stages in Scrum are flexible and all of them prone to supervision at any moment during the project. This means that the Scrum Methodology is non-linear. This has many advantages; one of the main ones is that it this effectively improves the quality of the product, no matter the stage in which the developers are working on.

-Scrum stages of production are constant and require likely supervision:

Clients can approve or disapprove one or many of the stages in which the product is being developed. This means that constant meetings are to be expected and flexibility and a good disposition are demanded continuously to the developers. As changes are to be expected and most likely constantly occurring, the attention to these changes should be organized according to their priority and the availability of resources to execute them right away. Developers often put them on a list when it is not necessary to do these changes right away.

Some of the most noticeable advantages of the Scrum method are:

-The clients know everything

Scrum is known to be attractive for clients because it offers them the possibility of supervision at every moment of their product’s development.

– Scrum allows to makes changes on the go

Clients and developers have this characteristic on their project’s favor. This allows the product to be as current and relevant as possible because the environment in which it will be tested can be familiar to the developers very closely to the final moments of the development process.

Some of the necessary terms to understand the Scrum Methodology are the following:


It refers to any of the development stages or iterations of the development of the product. There are many types of sprints, and during meetings, they echo the interests of the client and the approach of the developers. In any one of these stages, the client approves or suggest changes

Sprints are divided in:


-To Do

-In progress



Any of these sprints can change during the meetings between clients and developers.

There is also a sprint planning meeting, where the owner of the product discusses the product backlog with the developers and the priorities of any of its components.

Product Backlog

This is a list of aspects that are to be expected from the product. During the developmental stages of a product, the product backlog will serve as a list of the aspects of the product that need to be developed. They will need to be added gradually and fulfilled entirely when the project ends unless the client discards some of them at any given moment.